黑眼圈

Category: Gaming

Quick notes: I’m enjoying…

  • Bayonetta (currently on a 2nd play-through)
  • L4D2 (LAN gaming with friends is hilarious fun)
  • Yamato Nadeshiko Shichi Henge (JDrama, loving the adaptation so far)
  • My Chinese New Year break. :D

Devil May Cry 4

I bought a Playstation 3 and have been spending whatever free time I have gaming. I finished Devil May Cry 4, a game which I’ve been looking very much forward to. I’ve been a fan of this series of games due to the rip-roaring demon-smashing combat and its trash-talking main characters.

DMC4Obviously, DMC4 is very pretty. Also obvious is the fact that Dante is replaced by Nero for most parts of the game. Nero is slower than Dante and doesn’t have all the fancy weapons or style-changes, but makes up for it with his demonic arm. It took me a while to get used to the different dynamics, but it works well once I did. Grabbing enemies and slamming them to the ground or tossing them around “like a cheap toy” is highly gratifying. It’s also extremely useful during boss fights where you can grapple onto the cheap suckers who love to float in mid-air and fire bombing attacks at you.

I really could do without the gratuitous fanservice, but alas, that is a perennial “feature” of such video games. Though, we have a female primary love interest — Kyrie — whose breasts don’t jiggle (Trish and Lady obviously do not know sports bras exists) and dresses very modestly. Shocking!

I didn’t care so much for Gilgamesh, Lucifer is not bad, but Pandora? That baby rocks. The new Proud Souls currency for skill upgrades is extremely welcome, as is the option to refund orbs and re-purchase skills. In previous games, having to choose between skills or items limited one’s options; I usually had to give up buying items to level up skills. And there was no way to cancel and reconfigure skills obtained. I often had to re-load games when I bought a skill upgrade only to find that it sucked and wasn’t worth the orbs.

What I don’t like:
Like the other Devil May Cry games, there is an Important Confrontation somewhere near the mid-point of the story, and then you have to navigate through the same environments backwards, albeit altered. Pretty much, if you’ve gone up to stage 10, you’ve seen the whole world. It’s a serviceable idea, but it gets boring and predictable, even with the slight alterations and increased difficulty. Given the new technology, one would think they’d do something different and cram new environments in for a change.

Then there are the jumping puzzles. I don’t mind a jumping puzzle or two sometimes, though my primary motivation of playing DMC is to live vicariously through Dante and beat everybody up violently while insulting them. DMC4 likes to stick jumping puzzles up the wazoo. Disappearing platforms! Rotating blades! Laser beams! Grim grip grappling! Dante and Nero can jump quite high, but they can’t leap very much forwards — which sucks when you miss that irritating platform by just one minuscule inch and have to try everything all over again AFTER fighting enemies that re-spawn. Tedious trial-and-error button pushing is not the same as a serious challenge.

Dante gets three new weapons and Yamato (Dark Slayer style) in the game, but you get these items so late in the game that there’s little chance to maximize their use. You can re-play stages to use these weapons, but it still doesn’t take away the disappointment when you receive Dark Slayer only to find that it’s already a major boss fight in which you spend most of the time leaping around like a flea on crack and using guns.

Despite the niggling issues, the game is enjoyable. Out of the whole DMC franchise, I wouldn’t say it’s the best in terms of game play experience — DMC3 is my pick for that — but it’s fun and attractive enough for me to re-play it.

Crisis Core

I have been playing Crisis Core: Final Fantasy VII on the PSP. I didn’t used to understand the appeal of Final Fantasy VII, but I was very impressed with its story and character development after I played the original game – the storytelling was beautiful, and it pushed the boundaries of RPGs.

Crisis CoreCrisis Core gives me mixed feelings. I do like the shiny, pretty graphics and the extended background story of Zack, Cloud and Sephiroth’s friendship. However, I’m not sure if the addition of the new characters — the Project G story — works so well.

In the original FF7, the character development was so well rounded because the story was so long that it allowed many side-quests and stories to be woven into the main story. With Crisis Core, which is a much, much shorter game, we simply don’t have that much game-time to get to know the newer characters. Furthermore, they have much more complex backgrounds. Although the addition of the email messages in the game helps a little, I found the whole Project G plot rather rushed, and the new characters a little one-dimensional compared to the other established ones.

Despite these flaws, it’s an enjoyable game, and I like the new combat system. I’m almost done with the game, but I’m reluctant to complete it because I know Zack will die, arghh! My friend was depressed for a week after that.

Final Fantasy VIII

Back in 1999, I came across a Final Fantasy VIII poster in a comic books & game shop. I didn’t know about Final Fantasy then, having little chance to play computer games when I was younger. This was my first contact with the Final Fantasy games.

squall73D computer games with characters in realistic proportions was a very new thing back then. FF8 was all the rage, both guys and girls, gamers and non-gamers played FF8.

I was really interested in the game, being quite impressed by the graphics. (Okay, the bishounen had something to do with it too…) Sadly, my cheap computer was too outdated to support it. I bought the game anyway, but my computer ran it so slowly, I gave up.

Recently, I suddenly recalled having the game discs with me, and installed in on my current computer, which is way over-qualified in the hardware department for this.

FF8 in-game

It’s funny how low-res it looks compared to other games today, but I still find some of the art very attractive, for example, how they combine art nouveau and fantasy styles with more technological aspects of the FF world. A good nine years after the game was released, I’ve finally completed it. What it triggered was more than nostalgia, but a desire to play catch-up with the games and toys I never got to play with when I was younger.